Projects

Gambler’s Fallacy

Isometric Roguelike made in Unity Engine with Perforce Version Control - 10 Person Team

Contributions (Ongoing):

  • Handled perforce conflicts

  • Created and updated tech and perforce documents

  • Implemented isometric camera and camera effects

  • Implemented core gameplay mechanics

Chemical Overdrive

Fast Paced Platformer made in Unreal Engine with Tortoise SVN Version Control - 10 Person Team

Contributions:

  • Handled SVN conflicts

  • Implemented camera

  • Implemented wall jump mechanic

  • Created and tested builds for bugs

  • Created initial menu U.I.

Fever Dream

2D Roguelike made in Custom Engine with Tortoise SVN Version Control - 4 Person Team

Contributions:

  • Designed custom engine

  • Implemented scene manager

  • Implemented audio manager using FMOD Core

  • Implemented serial/deserialization system

  • Worked on implementing OpenGL

  • Handled SVN conflicts

  • Created engine documentation

The Lighthouse

3D walking simulator made in Unreal Engine - Solo project

Contributions:

  • Designed environment and props to lead the player

  • Used trigger boxes to create camera pans of important land marks and cinematic shots

  • Created an interactable button to complete the level

PCG Roguelike

Procedurally Generated Dungeon Crawler made in Unity - Solo project

Contributions:

  • Created procedurally generated paths between rooms

  • Created and balanced five basic enemies and one boss

  • Implemented teleporters that connect the player to each section of the map

  • Implemented different themes for each section of the map

  • Implemented five power-ups and balanced their drop rates

  • Conducted multiple playtests and balanced the game based on player feedback

Poker Prototype

Prototype for multiplayer poker game and menu system made in Unity - Solo project

Contributions:

  • Implemented action system to dynamically manage game actions and U.I.

  • Created basic poker and betting logic

  • Implemented opponent A.I. with different play styles

  • Collected and analyzed telemetry data about A.I. opponents

  • Balanced opponent A.I. based on telemetry data

Gunship Prototype

Physics-based 2D gunship that fights drones and has a multi-entity boss made in Unity - Solo project

Contributions:

  • Implemented a multi-entity boss

  • Added physics effects like knockback, drift, and drag

  • Created A.I. that could take control of the player for testing

  • Added an autoplay mode to record telemetry data