Projects
Gambler’s Fallacy
Isometric Roguelike made in Unity Engine with Perforce Version Control - 10 Person Team
Contributions (Ongoing):
Handled perforce conflicts
Created and updated tech and perforce documents
Implemented isometric camera and camera effects
Implemented core gameplay mechanics
Chemical Overdrive
Fast Paced Platformer made in Unreal Engine with Tortoise SVN Version Control - 10 Person Team
Contributions:
Handled SVN conflicts
Implemented camera
Implemented wall jump mechanic
Created and tested builds for bugs
Created initial menu U.I.
Fever Dream
2D Roguelike made in Custom Engine with Tortoise SVN Version Control - 4 Person Team
Contributions:
Designed custom engine
Implemented scene manager
Implemented audio manager using FMOD Core
Implemented serial/deserialization system
Worked on implementing OpenGL
Handled SVN conflicts
Created engine documentation
The Lighthouse
3D walking simulator made in Unreal Engine - Solo project
Contributions:
Designed environment and props to lead the player
Used trigger boxes to create camera pans of important land marks and cinematic shots
Created an interactable button to complete the level
PCG Roguelike
Procedurally Generated Dungeon Crawler made in Unity - Solo project
Contributions:
Created procedurally generated paths between rooms
Created and balanced five basic enemies and one boss
Implemented teleporters that connect the player to each section of the map
Implemented different themes for each section of the map
Implemented five power-ups and balanced their drop rates
Conducted multiple playtests and balanced the game based on player feedback
Poker Prototype
Prototype for multiplayer poker game and menu system made in Unity - Solo project
Contributions:
Implemented action system to dynamically manage game actions and U.I.
Created basic poker and betting logic
Implemented opponent A.I. with different play styles
Collected and analyzed telemetry data about A.I. opponents
Balanced opponent A.I. based on telemetry data
Gunship Prototype
Physics-based 2D gunship that fights drones and has a multi-entity boss made in Unity - Solo project
Contributions:
Implemented a multi-entity boss
Added physics effects like knockback, drift, and drag
Created A.I. that could take control of the player for testing
Added an autoplay mode to record telemetry data